Overview

All shooting systems use Bullet Item as bullets . This is a type that contains basic information.

Create Bullet Item

  1. Open Asset Menu by right click on project window.
  2. Go to the path: Create / Aurora FPS / Items / Bullet

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Configure Bullet Item

  1. Select Bullet Item asset to edit.
  2. In inspector window will be opened editor.

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Field Description
ID Unique identifier, generated automatically. Can be edited manually (required property).
Name Name of the bullet (optional property).
Description Description of the bullet (optional property).
Image Sprite of the bullet (optional property).
Damage Damage caused by a bullet (required property).
Impulse The impulse that will be transmitted to the physical object when it is hit (optional property).
Balls Variance The number of produced fractions when fired, the default is 1 that means it's an ordinary bullet (optional property, suitable for shotgun bullet).
Balls Numbers The strength of the spread of these fractions (optional property, suitable for shotgun bullet).
Decal Mapping This is a map that contains sounds and traces of a given bullet hit on different surfaces.
Drop Properties It contains the data of the object that will be thrown when the player throws the bullet.